El juego multijugador de Ubisoft, Rainbow Six Siege, ha recibido su primer parche. Este nuevo update realiza cambios importantes en el registro de impactos (hit boxes), matchmaking y mas.

También se modifica el tick rate para todos los usuarios de PC, esto significa que la posición de los otros jugadores en nuestra pantalla se actualizara de 30 a 60 cuadros por segundo, provocando que haya un mínimo retraso entre su posición real y lo que vemos en nuestra partida.

Estas mejoras generales deberían pulir aun mas el titulo, siguiendo la idea de Ubisoft de hacer a Rainbow Six Siege su «Counter Strike» y convertirlo en un juego eSport.

El update llegará a PlayStation 4 y Xbox One el 14 de enero. Los dejo abajo con los demas cambios realizados, aunque están en ingles.

Data center selection is now possible (PC users only, for now)

  • PC users can change their default data centers in the Rainbow Six game settings file (gamesettings.ini), which is usually located in the ‘My Documents\My Games\your Uplay ID’ folder. Change the DataCenterHint value from ‘default’ to the region’s short name that you wish to have as your default data center. The available region short names can be found just above the DataCenterHint line.

Matchmaking Improvements

  • Refining the quality of PVP matches with more evenly matched opponents
  • Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
  • Skill criterion originating from the player’s region is now more precise.

Improved connectivity to PVP and PVE matches

  • Increased match quality by ensuring players using the same data center get matched together, leading to better ping.
  • Improved accuracy of the estimated waiting time while in lobby.

Gameplay Fixes

  • Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post).
  • Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move.
    • Some situations still cause this bug. It is a work in progress.

Level Design Fixes

  • Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.
  • Some lighting issues on maps have been fixed.
  • Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.

Online Flow Fixes

  • Fixed Error [3-0x0001000B].
  • Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information.
  • Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in the Known Issues post for full information.

UI Fixes

  • Player skill rank display has been re-activated.
  • Authentication pop-up title had inconsistent spacing.

Audio Fixes

  • XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat.
  • XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.

Other Fixes

  • The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details.
  • Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.